Tags: female, ballet, work. I don't know anything about ballet but this is my/our interpretation of a ballet dress and was created together with a friend who did the basic design. It is primary made for subsurf level 2. I have done extra edge loops to tighten the edges to avoid texture distortion when using modifiers. The skirt is three vertex hard body to maintain its shape. The chest ruffle is not displaced and if you think the normal map is to strong you can reduce the effect by painting over the area with RGB color 128 128 256 (in Blender 0.5 0.5 1.0) and low strength brush. In MakeHuman viewport the transparent will not show in favor of the normal map. In Blender use the modifier "Solidify" and about 2 to 3 mm thickness and "Fill Rim" and "Only Rim" to give the fabric some thickness. In Blender Cycles: The diffuse texture should also be used as glossy color to make the gold pattern more visible. The specular map is also used to adjust glossy roughness, use a "Invert"-node and connect it to the glossy shader "Roughness" to get tiny almost not noticeable glitter effect on the gold pattern.
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