Tags: Female, Elegant. Not as much folds on this one as I thought of comfortable spandex like fabric. I made the buckle a hard body but in some cases it will loose its rectangular geometry. The diffuse texture and specular map looks the same but they are not. The specular map is specially made for Blender Cycles and should be set to "Non-Color Data". In Blender Cycles you can also use the specular map to get different glossy roughness between the fabric and the metal parts. Add a "math"-node and set it to "Multiply" and connect the color output of the specular map into the "math"-node upper slot and set the value to eg 24, then add a "Invert"-node and connect the "Math"-node to the color input of the "Invert-node" and the "Invert"-node output to the glossy roughness input. The preview is how the dress should look in Blender Cycles after above settings. Updated 2017-07-15 Made new vertex binding to get some better deformations on the skirt and the belt buckle.
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