Description:
I created a pair of knee boots for female characters. The high heels section is simply created by deleting the whole feet + part of the leg using the delete-group. The boots could also be used with the ballet tights or the tight jeans. A normal map is added. You may change the material of the zipper to a metal shader in Blender.
status:
OK
License:
CC-BY - Creative Commons Attribution
Category:
Shoes/Boots/Socks
Compatibility:
1.1.x
MHCLO file:
OBJ file:
MHMAT file:
Optional thumb file:
Optional diffuse texture:
Optional normals texture:
Optional illustration:

Comments
depth problems ...
I changed the depth, because these boots should work with the tight jeans again. Now it is like this: tennis-shoes+socks or heel sandals < tight jeans < knee boots ...
Nice
The tight jeans is my prefer assets, now I have also boots with it !
How to make the feet stay inside the boots?
Hi! First of all, great asset! :) Ive tried for some time to make it work, but with my skill-leve I cant figure out how to export these boots to blender without the feet sticking out of the boots.
Can you elaborate on how to do this: "The high heels section is simply created by deleting the whole feet + part of the leg using the delete-group". Is this done in MH or in blender?
Alternatively, Ive followed this tutorial: https://www.youtube.com/watch?v=eF5bfMIBRmA
and downlaoded the "special_pose-test-set.zip" from http://bugtracker.makehumancommunity.org/issues/913
Inside the mhcl file, Ive also tried to add
"special_pose foot Heels_05cm.bvh"
(using the 5cm special pose) but with no luck. Please help me so I can export this fantastic asset to blender while the feet stays inside the boot (or alternatively are deleted inside the boot). Kind regards! :)