Description:
This evening gown should be used for female characters. Because of the length of the gown there maybe problems for a lot of poses. Especially crossing the legs is not possible. Delete groups are only used in the upper section. In Blender change zipper and decoration in the neck region to another material (glass-like) or use node setup like similar to the image saved as bump texture. Subdivision surface algorithm in Blender or Makehuman will change the form of the decoration, this is intended. The leather litsphere is used in Makehuman to make the normalmap visible. Edit: changed because of problems with Asian characters and specular map added.
status:
OK
License:
CC-BY - Creative Commons Attribution
Category:
Gown/Robe
Compatibility:
1.1.x
MHCLO file:
OBJ file:
MHMAT file:
Optional thumb file:
Optional diffuse texture:
Optional bump texture:
Optional normals texture:
Optional specular (glossy) texture:
Optional illustration:

Comments
Very Nice
Thank you so much. It's really good.
Nice asset, but any specifics for making it white in blender?
Any chance you could upload the blender material setup so you could show how you made this gown white to go with the gloves?
white material added ..
Hi ... of course it is possible. But instead of trying to get rid of the blue color I added a white texture in the materials section. I also added an example node setup as a bump texture (it is only one possibility to do it btw.). With the color wheel of the node setup you can now change the color to whatever you need.
Here it is
http://www.makehumancommunity.org/content/evening_gown_white_material.html
Thanks man
As per usual, you haven't failed to deliver. I really appreciate it.
Amazing!
This is a beautifully designed dress! The transparent fabric near the ankle is a nice touch. I really love how you took the time to respond to Someguy1 and created a link to the white version. Both are stunning!
LOVE THE DRESS, BUT WHAT'S THE HAIR MODEL?
LOVE THIS GOWN GREAT WORK! I AM JUST CURIOUS, WHAT HAIR MODEL IS THAT?
Particle
I believe this is particle hair rendered in Blender.