Same here, after using MakeHuman a while I came to the conclusion that it is inevitable to give the character more shape details and adjustments. The original base topology is limited but I try to squeeze out as much as possible and always with subsurf in mind.
Comments
good
I didnt test your foot targets out yet but they look good, I'm always on the lookout for modeling/anatomy improvements.
Same here, after using
Same here, after using MakeHuman a while I came to the conclusion that it is inevitable to give the character more shape details and adjustments. The original base topology is limited but I try to squeeze out as much as possible and always with subsurf in mind.
This proved to be wonderful!
This proved to be wonderful! Thanks.