Topboots one

Description: 

Here's an object I tried to "quadrungulate" by shrinkwrapping a square mesh onto a public domain non-quad model. It kinda works, but the fit is a bit imperfect. The mesh itself is a mess, especially at the lower part of the boot. I couldn't quite understand what's going on there. NB: when exporting as MHX2 causes a few NaN points that prevent the model from being imported. I just opened the .mhx2 file in vim and replaced all occurrences of nan with 0 and then it worked. So, let me know what you guys think if this is a viable way to do quad clothes, because all the other things I tried didn't work at all. This one at least "kinda" works.

License: 

CC0 - Creative Commons Zero

Category: 

Shoes/Boots/Socks

Compatibility: 

1.1.x

MHCLO file: 

OBJ file: 

MHMAT file: 

Optional thumb file: 

Optional diffuse texture: 

Rating: 

3.4
Average: 3.4 (5 votes)

Optional illustration: