# MakeHuman Material definition name leather__blackMaterial // Color shading attributes diffuseColor 0.7315 0.6678 0.557 specularColor 0.04314 0.04314 0.04314 shininess 0.1961 opacity 1 // Textures and properties diffuseTexture black.png // Shader programme shader data/shaders/glsl/phong // Configure built-in shader defines shaderConfig diffuse true shaderConfig bump false shaderConfig normal false shaderConfig displacement false shaderConfig spec false shaderConfig vertexColors false