The heel sandals are a special asset. I remodeled the feet in a specific position and created a pair of shoes with medium heels. I used the young caucasian female texture for the feet, if you want another texture, simply copy the foot of the original texture to the png-texture (you can create a new .mhmat file and a new .png in a materials folder). The complete feet of the human are deleted by using the delete vertex groups. A small gap is visible between the asset and the leg. It is build like this because a subdivision surface operation in Blender shrinks the pattern and then a bigger gap will occur. You can also reconnect the geometry in Blender (I'm doing this always). Feel free to change the material of the buckles to a glossy shader and use the same shading method for the skin of your character and this asset, so that the skin does not look different. I know, that this asset is a bit tricky ... Edit: .mhmat file changed to material setup of "young caucasian female"
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