User contributions
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- 15:09, 19 February 2020 (diff | hist) . . (+490) . . Documentation:Saving models for Unreal Engine and how to import them there (→UE4 import and retarget)
- 15:08, 19 February 2020 (diff | hist) . . (0) . . N File:MH-Base-Animation-Retarget.png (current)
- 14:46, 19 February 2020 (diff | hist) . . (+13) . . Documentation:Saving models for Unreal Engine and how to import them there (→UE4 import)
- 14:45, 19 February 2020 (diff | hist) . . (+510) . . Documentation:Saving models for Unreal Engine and how to import them there (→UE4 import)
- 14:44, 19 February 2020 (diff | hist) . . (+17) . . N File:MH-Base-Skeleton-Retarget.png (Retarget skeleton) (current)
- 14:35, 19 February 2020 (diff | hist) . . (+156) . . Documentation:Saving models for Unreal Engine and how to import them there (→FBX export settings)
- 14:32, 19 February 2020 (diff | hist) . . (-1) . . Documentation:Saving models for Unreal Engine and how to import them there (→=UE4 import)
- 14:31, 19 February 2020 (diff | hist) . . (+205) . . Documentation:Saving models for Unreal Engine and how to import them there (→FBX export settings)
- 14:26, 19 February 2020 (diff | hist) . . (0) . . File:MH-Base-FBX-operator-presets.png (Assetdk uploaded a new version of File:MH-Base-FBX-operator-presets.png) (current)
- 14:23, 19 February 2020 (diff | hist) . . (+423) . . Documentation:Saving models for Unreal Engine and how to import them there (→FBX export settings)
- 14:21, 19 February 2020 (diff | hist) . . (+41) . . N File:MH-Base-FBX-operator-presets.png (FBX export from blender, Operator presets)
- 14:13, 19 February 2020 (diff | hist) . . (+169) . . Documentation:Saving models for Unreal Engine and how to import them there (→Export the FBX for your base character, and import to UE4)
- 14:13, 19 February 2020 (diff | hist) . . (+9) . . N File:MH-Base-FBX-main-root.png (main_root) (current)
- 13:36, 19 February 2020 (diff | hist) . . (+335) . . Documentation:Saving models for Unreal Engine and how to import them there (→Export the FBX for your base character, and import to UE4)
- 23:13, 17 February 2020 (diff | hist) . . (+125) . . Documentation:Saving models for Unreal Engine and how to import them there (→Inspect the results, in Blender)
- 23:10, 17 February 2020 (diff | hist) . . (+857) . . Documentation:Saving models for Unreal Engine and how to import them there (→But, first import and inspect FBX and MHX2!)
- 23:01, 17 February 2020 (diff | hist) . . (+13) . . N File:MH-Blender-base-imported-icons.png (Blender icons) (current)
- 22:54, 17 February 2020 (diff | hist) . . (+28) . . N File:MH-Blender-base-imported.png (First import of FBX and MHX2) (current)
- 22:48, 17 February 2020 (diff | hist) . . (+184) . . Documentation:Saving models for Unreal Engine and how to import them there (→But, first import and inspect FBX and MHX2!)
- 22:44, 17 February 2020 (diff | hist) . . (0) . . File:MH-Blender-FBX-import-options.png (Assetdk uploaded a new version of File:MH-Blender-FBX-import-options.png) (current)
- 22:39, 17 February 2020 (diff | hist) . . (-1) . . Documentation:Saving models for Unreal Engine and how to import them there (→But, first import and inspect FBX and MHX2!)
- 22:39, 17 February 2020 (diff | hist) . . (+367) . . Documentation:Saving models for Unreal Engine and how to import them there (→But, first import and inspect FBX and MHX2!)
- 22:35, 17 February 2020 (diff | hist) . . (+25) . . N File:MH-Blender-FBX-import-options.png (Import FBX, std. options!)
- 22:28, 17 February 2020 (diff | hist) . . (+11) . . Documentation:Saving models for Unreal Engine and how to import them there (→But, first inspect FBX and MHX2!)
- 22:28, 17 February 2020 (diff | hist) . . (+847) . . Documentation:Saving models for Unreal Engine and how to import them there (→Use Blender v 2.80 to get more!!)
- 22:22, 17 February 2020 (diff | hist) . . (+29) . . N File:MH-Base-Blender-setup.png (Blender setup for Collections) (current)
- 22:05, 17 February 2020 (diff | hist) . . (+997) . . Documentation:Saving models for Unreal Engine and how to import them there (→Eyelashes and Eyebrow materials)
- 21:49, 17 February 2020 (diff | hist) . . (+83) . . Documentation:Saving models for Unreal Engine and how to import them there (→Export your base-character)
- 21:47, 17 February 2020 (diff | hist) . . (0) . . N File:MH-FBX-export-options.png (current)
- 21:43, 17 February 2020 (diff | hist) . . (+248) . . m Documentation:Saving models for Unreal Engine and how to import them there (→Eye materials)
- 21:40, 17 February 2020 (diff | hist) . . (+22) . . N File:MH-UE4-Eyelashes-material.png (Eyelashes and Eyebrows) (current)
- 21:32, 17 February 2020 (diff | hist) . . (+1,100) . . m Documentation:Saving models for Unreal Engine and how to import them there (→Import your base-character to UE4 - FBX)
- 21:31, 17 February 2020 (diff | hist) . . (+20) . . N File:MH-UE4-Eye-material.png (Unreal4 Eye material) (current)
- 21:07, 17 February 2020 (diff | hist) . . (+32) . . N File:MH-MH-FBX-imported-materials.png (Character with materials, MH-FBX) (current)
- 21:03, 17 February 2020 (diff | hist) . . (+321) . . Documentation:Saving models for Unreal Engine and how to import them there (→Test export/import your base-character)
- 21:01, 17 February 2020 (diff | hist) . . (+31) . . N File:MH-MH-FBX-imported.png (What you get from MH FBX Binary) (current)
- 20:25, 17 February 2020 (diff | hist) . . (0) . . File:MH-Base-Character-Folder-textures2.png (Assetdk uploaded a new version of File:MH-Base-Character-Folder-textures2.png) (current)
- 20:24, 17 February 2020 (diff | hist) . . (+491) . . m Documentation:Saving models for Unreal Engine and how to import them there (→Test export/import your base-character)
- 20:20, 17 February 2020 (diff | hist) . . (+13) . . N File:MH-Base-Character-Folder-textures2.png (More textures)
- 20:11, 17 February 2020 (diff | hist) . . (+116) . . Documentation:Saving models for Unreal Engine and how to import them there (→Test import your base-character)
- 20:10, 17 February 2020 (diff | hist) . . (+8) . . N File:MH-Base-Character-Folder-textures.png (Textures) (current)
- 20:08, 17 February 2020 (diff | hist) . . (+21) . . N File:MH-Base-Character-Folder.png (Base-Character-Folder) (current)
- 20:03, 17 February 2020 (diff | hist) . . (+531) . . Documentation:Saving models for Unreal Engine and how to import them there (→Making a base-character)
- 19:37, 17 February 2020 (diff | hist) . . (+28) . . Documentation:Saving models for Unreal Engine and how to import them there (→Making a base-character)
- 19:36, 17 February 2020 (diff | hist) . . (+682) . . Documentation:Saving models for Unreal Engine and how to import them there (→Making a base-character)
- 19:24, 17 February 2020 (diff | hist) . . (+21) . . N File:MH-Smooth-option.png (The smooth "button"..) (current)
- 19:20, 17 February 2020 (diff | hist) . . (+2,201) . . Documentation:Saving models for Unreal Engine and how to import them there (→What can and can't be done?)
- 18:26, 17 February 2020 (diff | hist) . . (+84) . . N Documentation Talk:Saving models for Unreal Engine and how to import them there (Created page with "Please add your comments here or add your own sections and links on the "main page".")
- 09:37, 11 February 2020 (diff | hist) . . (+1,243) . . m Documentation:Saving models for Unreal Engine and how to import them there (→What can be done)
- 09:20, 11 February 2020 (diff | hist) . . (+18) . . N Documentation:Saving models for Unreal Engine and how to import them there (Created page with "=What can be done=")
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