Documentation Talk:Saving models for Unreal Engine and how to import them there

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Eye materials

Different configuration: Set Blend Mode to Masked, Connect A toOpacity Mask, add Roughness Parameter and set it to 0.15. The difference can be seen in the following picture. Left side masked with specular highlights and right translucent where specular can't be applied: Eyes maskedspecular vs translucent.jpg Material details: Ue4-26-eye-material.JPG

--Fortuna (talk) 07:46, 26 January 2021 (UTC)

Thanks a lot this ha been added to the page. --Assetdk (talk) 08:09, 20 February 2021 (UTC)

Teeth materials

Different configuration: Set Blend Mode to Masked, Connect A toOpacity Mask, add Roughness Parameter and set it to 0.3

Material configuration: Ue4-26-teeth-material.jpg

--Fortuna (talk) 08:45, 26 January 2021 (UTC)

main_root bone

Instead of main_root the node should be named Armature. Source: https://answers.unrealengine.com/questions/725257/tutorial-how-to-remove-extra-root-bone-from-blende.html --Fortuna (talk) 10:54, 11 July 2021 (UTC)