Documentation Talk:Saving models for Unreal Engine and how to import them there
Eye materials
Different configuration: Set Blend Mode to Masked, Connect A toOpacity Mask, add Roughness Parameter and set it to 0.15. The difference can be seen in the following picture. Left side masked with specular highlights and right translucent where specular can't be applied: Material details:
--Fortuna (talk) 07:46, 26 January 2021 (UTC)
Thanks a lot this ha been added to the page. --Assetdk (talk) 08:09, 20 February 2021 (UTC)
Teeth materials
Different configuration: Set Blend Mode to Masked, Connect A toOpacity Mask, add Roughness Parameter and set it to 0.3
--Fortuna (talk) 08:45, 26 January 2021 (UTC)
main_root bone
Instead of main_root the node should be named Armature. Source: https://answers.unrealengine.com/questions/725257/tutorial-how-to-remove-extra-root-bone-from-blende.html --Fortuna (talk) 10:54, 11 July 2021 (UTC)