Description:
The AVA bodysuit, the AVA skeleton and a special AVA proxy are used to create the character of AVA of the film Ex Machina. A normal map is added and made visible using the aniso-litsphere in MakeHuman. Please look at the diffuse texture, you can select areas and change materials to emission, gloss etc. as demonstrated in the example picture.
Edit: The complete material setup of the demo-picture is explained in the bump-texture, but feel free to create your own version.
status:
OK
License:
CC-BY - Creative Commons Attribution
Category:
Uniform/Armor
Compatibility:
1.1.x
MHCLO file:
OBJ file:
MHMAT file:
Optional thumb file:
Optional diffuse texture:
Optional bump texture:
Optional normals texture:
Optional illustration:

Comments
good
good