what would be needed to create a SecondLife compatible Rig for MakeHuman?
http://coadey.com/simplebot_blender26.zip has a copy of a known working SL avatar but what else would be needed??
one big difference is an SL rig has the hips as the root
Moderator: joepal
duststorm wrote:Something I was wondering about recently (but not completely related): How do the new mhx mocap tool and the GSOC 2011 motion capture addon from benjy compare? I understand they are two totally separate codebases?
I have experimented with both a bit some time ago but I guess I will have to repeat it more thorougly.
I'm mainly interested in knowing how well both behave, and how they could complement each other.
Also, do you still intend to develop the MHX mocap tools now that Blender has direct support for it, or would you recommend switching?
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