MPFB 2.0.11 adds support for geometry nodes hair

Locked forum where the devs and staff post news about the makehuman software

MPFB 2.0.11 adds support for geometry nodes hair

Postby joepal » Mon Sep 22, 2025 5:14 am

I've just posted MPFB 2.0.11 on the blender extension platform. The main selling point of this release is geometry nodes hair.

See https://static.makehumancommunity.org/m ... _2011.html for full release notes.
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
joepal
 
Posts: 4661
Joined: Wed Jun 04, 2008 11:20 am

Re: MPFB 2.0.11 adds support for geometry nodes hair

Postby tomcat » Tue Sep 23, 2025 2:30 pm

It's not entirely clear how to install the “asset pack.” Where should “haireditor.json” be placed?
Foreigners' reactions to Russian "Bird's Milk" candies
— Are your birds being milked?
— In Russia everyone is milked. Here even the zucchini is used to make caviar.
User avatar
tomcat
 
Posts: 523
Joined: Sun Sep 27, 2015 7:53 pm
Location: Moscow (Orcish Stun), The Aggressive Evil Empire

Re: MPFB 2.0.11 adds support for geometry nodes hair

Postby joepal » Tue Sep 23, 2025 2:45 pm

The zip is an asset pack, same as the other ones. You install it via the install from zip button under apply assets / library settings
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
joepal
 
Posts: 4661
Joined: Wed Jun 04, 2008 11:20 am

Re: MPFB 2.0.11 adds support for geometry nodes hair

Postby tomcat » Tue Sep 23, 2025 3:41 pm

It turned out something like this.

MPFB v2
Code: Select all
Apply asset —> Library settings —> Instal assets —> Load pack from zip file


But I couldn't find this algorithm anywhere. Maybe I didn't look hard enough.

Perhaps for those who are just getting started with MPFB, it would be helpful to suggest this path.

If the hairstyle is installed, can it only be removed from the scene node control (general)? I couldn't find how to remove a hairstyle in the hair panel, for example, to replace it with other hair.
Foreigners' reactions to Russian "Bird's Milk" candies
— Are your birds being milked?
— In Russia everyone is milked. Here even the zucchini is used to make caviar.
User avatar
tomcat
 
Posts: 523
Joined: Sun Sep 27, 2015 7:53 pm
Location: Moscow (Orcish Stun), The Aggressive Evil Empire

Re: MPFB 2.0.11 adds support for geometry nodes hair

Postby tomcat » Tue Sep 23, 2025 4:06 pm

The idea is very interesting, but it's not suitable for my purposes. Transferring a model with a hairstyle into a game engine is an extremely difficult task. I'll take another look later to see what can be done, but it's clearly not possible at the moment.
Foreigners' reactions to Russian "Bird's Milk" candies
— Are your birds being milked?
— In Russia everyone is milked. Here even the zucchini is used to make caviar.
User avatar
tomcat
 
Posts: 523
Joined: Sun Sep 27, 2015 7:53 pm
Location: Moscow (Orcish Stun), The Aggressive Evil Empire


Return to News from the crew

Who is online

Users browsing this forum: No registered users and 2 guests