Loading broken in SVN

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Loading broken in SVN

Postby raziel2001au » Wed Jan 12, 2011 12:29 pm

It appears loading has been broken in the SVN builds. This is different to the previous loading issue:
('setFocus', <gui3d.ToggleButton instance at 0x07EF9580>)
Traceback (most recent call last):
File "./core\module3d.py", line 1424, in mouseButtonUp
self.application.mouseUp(button, x, y)
File "./core\gui3d.py", line 527, in mouseUp
self.mouseDownObject.callEvent('onClicked', event)
File "./core\events3d.py", line 93, in callEvent
getattr(self, eventType)(event)
File "./core\gui3d.py", line 146, in onClicked
self.view.callEvent('onClicked', event)
File "./core\events3d.py", line 93, in callEvent
getattr(self, eventType)(event)
File "./core\gui3d.py", line 317, in onClicked
self.app.switchTask(self.name)
File "./core\gui3d.py", line 446, in switchTask
self.currentTask.show()
File "./core\gui3d.py", line 196, in show
self.__updateVisibility()
File "./core\gui3d.py", line 251, in __updateVisibility
v.__updateVisibility()
File "./core\gui3d.py", line 255, in __updateVisibility
self.callEvent('onShow', None)
File "./core\events3d.py", line 93, in callEvent
getattr(self, eventType)(event)
File "./core\gui3d.py", line 1279, in onShow
self.currentFile.setTexture(self.path + '/' + self.getPreview(self.files[self.selectedFile]))
File "./core\gui3d.py", line 99, in setTexture
self.mesh.setTexture(texture)
File "./core\module3d.py", line 803, in setTexture
texture = getTexture(path)
File "./core\module3d.py", line 94, in getTexture
texture.loadImage(path)
TypeError: String expected

When you click load, nothing happens, saving appears to be creating files, you just can't actually load anything... Running Win7 64bit.

Raz.
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Re: Loading broken in SVN

Postby mflerackers » Wed Jan 12, 2011 1:37 pm

This bug is fixed in svn, but needs a rebuild of the exe.
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Re: Loading broken in SVN

Postby raziel2001au » Sat Jan 15, 2011 2:46 am

I thought the exe is rebuilt every night? If not, when can we expect the exe to be rebuilt so it fixes things?

Thanks,
Raz.
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Re: Loading broken in SVN

Postby mflerackers » Sat Jan 15, 2011 3:38 am

The exe in the nightly is rebuilt, but is not committed in svn. The svn exe is replaced manually. However at the moment the person building the visual C build for svn is busy, so I can't give an estimate. What you can try is to take the exe from the latest nightly instead.
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Re: Loading broken in SVN

Postby joepal » Sat Jan 15, 2011 10:26 am

The exe is rebuilt nightly. If you download a zip or a tarball you will always get a new exe built the last night.

However, if you use the update script rather than downloading the whole tarball you will get an old exe from svn.

So it all depends on how you download the nightlies.
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
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Re: Loading broken in SVN

Postby raziel2001au » Sun Jan 16, 2011 3:02 am

Okay cool, that fixed my loading problem, but now I can't export to mhx anymore or collada. OBJ, STL and MD5 export seems to produce files, the other two options just don't do anything. There is no logging in the output window.

Raz.
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Re: Loading broken in SVN

Postby ThomasL » Sun Jan 16, 2011 12:23 pm

I introduced a bug which affects people with non-ascii characters in their path. Was fixed yesterday, so today's nightly build should work again.
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