by DrHas » Wed Nov 09, 2022 3:59 am
I've got it working. There's a couple of ways to create facial mocap using Faceit. The issue is, you need an Iphone for one of the ways. Although, there is an addon, on Blender market, but it doesn't record the full 52 arc shapes. So, I use NVidia Audio2face which is free. I will, because I have been working on some how to vid on this very topic, but I will try and finish the Audio2face vid today for u. The processes of Audio2face are complicated, until u know the process. Once you have it though, it's really quick.
There's also BlendAr, which is free again, and this time uses Rigify as the rig. Faceit isn't needed. And better still, the facial mocap can be captured via an app - both Android and iOS. I've almost finished a how to vid on this too. The issue with this way is Rigify, parenting, teeth and the tounge. I've almost got there with this too. With some jiggery pokery, I almost fixed the teeth issue the other night. You have to reparent stuff, change the type of parent and do a bit of weight painting. All of which, isn't my speciality, but I'm getting there.
I really need to pull my finger out, I've been working on this shit for months, along with the skin shader, which I've improved by combining a paid for addon and combining the best bits of the Makehuman shader. This is on top of transferring my 'real world' photography skills into Blender. I know lol. I'm a bored, mad bad and dangerous to know polymath with ADHD speeding through the universe lol. Don't take me too seriously...I don't. I will get right onto how to vid.
Ben