Apply Shape Key to Armature

Discussions about MakeHuman, Blender and MPFB. It is ok to ask for general Blender support here, even if it isn't directly related to MakeHuman

Re: Apply Shape Key to Armature

Postby woodcat » Sun Oct 10, 2021 2:32 pm

Thank you very much for the detailed answer!

joepal wrote:You cannot have a mix between baby and old targets, nor a mix between maxmuscle and minmuscle.

Yup, I guessed that already. It's quite acceptable in the game. But it's very interesting to implement progeria… maybe I'll try to introduce it later.

* 0.5 = young

Does this correspond to 25 years MH, the default age? And how to catch
* 0.1875 = child


Upd. I think I figured out the last question. It's just enough to fix the right parameters in the .mhm.
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Re: Apply Shape Key to Armature

Postby joepal » Thu Oct 14, 2021 5:54 am

There is no concept of age in years. There are only four full body targets for archetypical baby, child, young and old (well, eight actually as there are female/male versions). Exactly what age these would correspond to is a matter of interpretation.
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