Hairy problems

Discussions about MakeHuman and Blender. It is ok to ask for general Blender support here, even if it isn't directly related to MakeHuman

Hairy problems

Postby jpujolar » Sat Aug 29, 2020 4:30 pm


I just found MargaretToigo's hairstyles based on particles. She suggests that I can import a human into blender and use her hairstyles.

But how do you do this?

I am a recent arrival to Blender and I can more or less muddle through most processes. However, I do not know how to pick a separate hairstyle like these and put it in another character. I can do hair alright; but how do you get one character's hair into another given that the hair must be bound to the skull mesh of the characters? How do you tell a mesh that a bunch of hair from elsewhere is its own?

Anyone knows how? This would solve a very tricky problem for the management of my asets.


Posts: 23
Joined: Fri Jul 17, 2020 2:49 pm
Location: Girona

Re: Hairy problems

Postby loki1950 » Sat Aug 29, 2020 5:07 pm

Blender calls what you are trying to do "appending" which is using an existing blender asset in a new blender project.

Enjoy the Choice :)
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo Ideapad 320-15ABR Win 10/Mint 19
User avatar
Posts: 1142
Joined: Thu Dec 18, 2014 6:27 pm
Location: Ottawa,Ontario

Return to Blender

Who is online

Users browsing this forum: No registered users and 0 guests