workinprogress wrote:Thanks for the tutorial
I've run into a couple little snags though, How can I set the axis of the template head blend back to z-up while I work on it, then revert it back to Y-up when the particle system is edited and ready for separation from the mesh, conversion and export? Is there a wiki page you can point me to? Failing that, how can I append the mesh to a new blend, I tried but it seems nothing is actually appended when I do that. I get no object at all, not even an empty.
I'm using blender 2.49b.
There isn't a wiki page I know. You can rotate your view if you want to view the head up, but apparently you want to rotate the entire head. Here is what you do:
Make sure you are in side-view
Select the head
Go to View --> View Properites
Set the cursor position to 0,0,0
Select base rotation to be around the cursor (see this )
Press R
Then type 90 or -90 (Im cant remember the rotation convention for blender, it's either clockwise or counterclockwise.. anyway you will know when you try)
If you want to revert back to Y-up, do the same steps except that you use the negative of the number (in angles) you use for the last step. And make sure that the rotation is over the origin (where we place the cursor), otherwise things will not look correct in makehuman.
oh, and should I apply materials and textures to the hair particle system, or just leave the default material on it, so that MakeHuman's hair material textures, etc. will be applied?
Not needed at this stage. After modelling the hair and exporting it as an obj file for use in makehuman only curves are saved.. curves dont have any material property, so it doesn't make sense to have material and texture.
There are two ways you will have final model render with hair using makehuman, either you render it with aqsis/pixie with the given hair (which is not yet functional using our new made hair, it should be within a week of development, so stay on watch for the nightly builds) or you export it as mesh and apply material, texture, uv etc. in blender and then render it there.
As a final note, I might think of adding a hair-style competition

this may challenge the modellers and at the same time contribute to makehuman hair library

I will think about that in the future.