wolgade wrote:It looks like you use perspective view in Blender. Switch off perspective view in Blender (NumPad 5) and check whether the shape is still different.
You were indeed right. I changed the perspective to orthographic and now it looks the same

Thanks for the help.
loki1950 wrote:Now that you mention it I can see what you mean but it may be a lighting and shadow effect as the internal MH view port lighting is very flat with a minimum of shadows so play with the lighting setup in blender lighting a model can be tricky. Try adding a fill light that points directly at the face there will literally thousands of ways to do it so just play around with placement and intensity while you set blender's view port to render.The other thing that may be happening is a different camera lens focal length as that is an other source of distortion welcome to the learning cliff we will endeavour to place some pitons so you can climb it(ask questions freely we were all newbies).
Enjoy the Choice

I also needed to change the camera object settings to orthographic to have it work with renders. The lights are a nice touch indeed

I really like makehuman so far. I have been out of 3dmodeling since I first learned a bit about it in school, but this website got me interested in it again. Hopefully I don't ask too much questions haha.