wow, iterations! Fractals... Thanks for mentioning this promissing addon.
Edit: I've got something for you: The Texture Mapping Node does not provide sockets to drive the translate-, rotate- or scale-values by say other textures, but we can replace its functions discretely: translating is just
adding values to the x- y- or z-channels of the texture noodle,

- Color ADD
scaling is
multiplying the vectors by something,

- Color MULTIPLY
and finally, rotating is a bit more mathematical (with sinus, cosinus and all the evil stuff),

- the order matters
but luckily some smart people already did those replacements for us (look for the three nodes inside the blend).
Being able to drive the mapping is a powerful feature:
https://www.youtube.com/watch?v=kAUmLcXhUj0If you want to combine say a translation with scaling, just align them in the nodetree, one after the other, like adding up effects.

- Bonus