Gandra,
I worked through this and got it mostly working:
Start blender
Delete cube
Import FaceGen .obj file
Select the mesh
Switch to Edit Mode
Right click on a vertex on the hand
Cntl-L to select linked vertices
Cntl-I to invert selection
X to delete selected, click on Vertices
Return to Object Mode
Switch to an empty layer
In the MakeTarget panel select Base Mesh and click Load Human
Select the loaded mesh (it is probably already selected)
On the modifiers tab of the Properties window Add Modifier Shrink Wrap
In the Shrink Wrap panel click the cube under Target: and select Surf0
Switch to the Object data tab (triangle) and under Shape Keys click on Basis and then click the - (minus) button to the right to delete the Basis shapekey
Switch to Edit Mode
Select a vertex in the main body mesh and Cntl-L to select linked and Cntl-I to invert selection
X to delete all the parts of the mesh that aren't part of the body mesh, click on Vertices
Switch to Object Mode
Switch back to the modifiers tab and click Apply to apply the Shrink Wrap modifier
You now have a mesh that is close to the shape of your imported FaceGen mesh*
Switch to an empty layer
In the Outliner window click on Surf0 so that the Load Human Mesh button appears in the MakeTarget panel
Select Base Mesh and click Load Human
Switch back to the second layer where the mesh you created with shrink wrap is and select the mesh
Switch back to the third layer and Shift-right-click to make the loaded human mesh the active object
Click the Load Target From Mesh button
Click the Save Target As button and save it to your custom folder.
* There are a few complications here, parts of the interior of the mouth shrank wrapped to the upper lip and something happened to the eyes. I think you can use a vertex group on the Shrink Wrap modifier to avoid moving of the interior parts of the mesh. Or you can select only the parts of the mesh that you want to morph and use the Selected Vertices Only option when you save the target.
To use the target in MakeHuman download this target:
http://www.makehumancommunity.org/targe ... fixed.html to your custom folder. This will morph the startup character to the base mesh, and your new target will then morph the base mesh to the FaceGen generated mesh. You may want to also download
http://www.makehumancommunity.org/targe ... _only.html and use that to change the body to a regular female body with the FaceGen head.
Hope it works for you! I've attached a zip file with the three targets. It doesn't deal with the interior of the mouth issue but proves the process is doable.