I'm wondering if the idea of a "reverse proxy" has ever been brought up or discussed. By reverse proxy I mean a mesh that has a desired shape being used to shape the basemesh, similar to the way that changes in the base mesh change the shape of proxy objects. It would be nice if I could produce the shape that I want with some arbitrary mesh and then have the basemesh conform to that shape. I'm primarily thinking of use for local features rather than the entire body. For example, if I model the jaw line that I want using a mesh whose topology matches the shape of the jaw, I could then position that mesh where I want the jaw to be and then have the base mesh surface conform to the surface of my mesh. I've never used shrinkwrapping in Blender but I think that it works something like this, and perhaps the thing for me to do is to perform this shrinkwrapping in Blender and then generate a target from the shrunkwrap base mesh.
Another use case would be using a 3D scan or existing mesh of a body part or face to shape the basemash. I tried using Sculpture Mode in Blender on the basemesh and was successful with some things, but the basemesh topology made some things difficult. If I could sculpt on a different mesh, or use dynamic topology, it would be easier to achieve the shape I want and then transfer it, as best as possible, to the basemesh to make a target with.
Has anyone done anything along these lines?