ngc7293 wrote:Thanks for the information. I am using OSX Sierra (Mini with 4gig or ram). I will make sure to have cycles running before I load my characters.
Maybe that will fix the "Bowtie hair". As I said most recently, the lashes and brows are fixed but the hair doesn't seem so. On the other hand, I tried one that you uploaded "long alpha7" and the node setup that I used took away that Star-Wars-Blast-Shield-lookand the back looks fine.
The Bow tie one uses a Normal Map. I tried a Node configuration that used the Node Map but no luck......however that was before what you have just said. But I would still like to know if things like clothes and hair that use extra images Normal map, etc need an extra texture node.
Thanks again for the help
I've the same box, but an older OSX ... sometimes when rendering I wish I've at least 4 of them

And, believe it or not, I bought it, because on my old Mac I was not able to work with MH (I had some stone-age OSX). But I use these boxes like the Linux ones ... the advantage is that I know what is happening where, well in most cases

Normalmaps are in a way different, they contain non-color information. A more complicate setup, which determines also the backfaces of a skirt, I put it in the gallery (see link), we had a problem of normal maps inside of clothes. When you have no backfaces (faces you can see from both sides), then the original setup of MH is okay. And I always plug in the glossy color input to the diffuse-texture ... to avoid plastic effects.
http://www.makehumancommunity.org/forum/viewtopic.php?f=2&t=13728