Question about usage of 3D Characters

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Moderator: joepal

Question about usage of 3D Characters

Postby Dkace » Fri Sep 16, 2016 4:35 am

Hi, I would like to start this by apologizing for what is a repeat question, but I still just would like some clarification as everything I found referred to a open or closed source video game.

So my question quick and simple is under the current license of MakeHuman am I allowed to legally use a character I created in my video game that will be designed on Unreal Engine 4, and will be fully sold as an commercial product (Particularly steam greenlight most likely)

Again, very sorry for posting a question that is already asked, I love the software and would like to thank everyone involved in it, and putting such a great license to the program for the good of the community.
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Re: Question about usage of 3D Characters

Postby joepal » Fri Sep 16, 2016 6:03 am

Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
joepal
 
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Re: Question about usage of 3D Characters

Postby Dkace » Fri Sep 16, 2016 6:21 am

Thanks man! :)
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Re: Question about usage of 3D Characters

Postby badwolf » Fri Sep 16, 2016 8:17 pm

the only landmine in this is you will need to check the license on any clothing/hair you put on the character since in theory those parts could have a different license
(joepal ATM i think all of the existing content could be used correct??)
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Re: Question about usage of 3D Characters

Postby joepal » Fri Sep 16, 2016 8:25 pm

Only the genitalia proxies are AGPL. Everything else (for example all clothes) is either CC0 or CC-BY.
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
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Re: Question about usage of 3D Characters

Postby wolgade » Fri Sep 16, 2016 10:54 pm

Not exactly. The proxies made by Manuel are AGPL. This is just play it safe. If http://www.makehumancommunity.org/proxy/female_muscular_with_simplified_genitals.html is enough for your needs you may use it anyway you like.
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