German language teacher? I still have a phobia for those.
(apron would be for protecting against blood spatter when swinging her german steel hatchet at pupils unable to assign the correct genus to a noun)
Moderator: joepal
joepal wrote:German language teacher? I still have a phobia for those.
(apron would be for protecting against blood spatter when swinging her german steel hatchet at pupils unable to assign the correct genus to a noun)
joepal wrote:German language teacher? I still have a phobia for those.
(apron would be for protecting against blood spatter when swinging her german steel hatchet at pupils unable to assign the correct genus to a noun)
rn216cc wrote:brkurt wrote:I'll have to answer your question with a question: "What are helpers?"![]()
Well then, I guess this explains why we are banging our heads against a brick wall.![]()
helpers are pieces of geometry that come with the MC add-on when you load your human mesh with helpers, such as the tights, and skirt.brkurt wrote:I do all my mesh modelling with vertex groups and proportional editing.![]()
Since you did not know what helpers are, I think it is safe for me to say that you are not using them to start as your base clothing mesh, and your using something else to model your clothing. Correct? So, if you are modeling everything with vertex groups, then what vertex group name are you using for each layer of clothing, for MC to know which is what. Are you using more than just the the mid, left, and right vertex groups? If so then V-Scorpian-C needs to correct her video tutorial because that is not what she explains in her tutorial.
Otherwise, please do not hesitate to correct me if I am wrong. This is why I am here.
brkurt wrote:Okay, I get it now. 'Helper's are the clothes/wig templates over the base mesh.
Always begin with the Base Mesh, and nothing else. (If you are going to use a different proxy, such as Muscular Female, allow for the greater body mass with respect to how close your virtual cloth is to the proxy);
Use its controls to assign the Left, Middle, and Right vertex groups.
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