Having mesh issues with my outfit in MakeHuman

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Re: Having mesh issues with my outfit in MakeHuman

Postby rn216cc » Wed Jul 20, 2016 7:33 am

o4saken,
to make things clearer, there are 3 clothing pieces for which I had modeled in Blender and using some of the helpers. The list is as follows....
  1. the shirt, which I had used the upper part of the tights helper.
  2. A pair of jeans, which is the lower part of the tights.
  3. The apron, which is a combination of the upper tights helper and the skirt helper.
[/list]

I cannot see why "the shirt hides the apron" a bit confusing, but if you want I will explain it to you.
Typically, when people want to protect there clothes from getting ruined, they usually put an apron over there clothing prior to cooking or serving food. However, in my case, MakeHuman is placing the clothing on top of the apron instead, or that is what it appears to be doing. I guess your confusion was, why would someone put an apron underneath there clothing, which would not serve any purpose, so you could not see how it could happen in MakeHuman? :roll:


As a matter of fact, Aranuvir has even explained this to be one of MakeHuman's weakness, and layers of clothing have to be carefully created with vertex grouping, which confuses me, because V-Scorpian-C has mentioned in her tutorial, that you only want to have a mid, left, and right vertex group. So if that is so, then how do you manage layer separation, with only using a mid, left, and right vertex group????
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Re: Having mesh issues with my outfit in MakeHuman

Postby o4saken » Wed Jul 20, 2016 7:44 am

The easiest perhaps is then to leave the shirt and jeans as one, but separate the apron... this allowing you to set the Z depth of the apron separately from the clothing.. i am not sure why you would have combined the skirt and upper tights to make the apron, this in my mind would cause confusion to the programme as these are different helper groups. perhaps this is half the problem because if it is reading the apron as tights, then perhaps it is pulling it in close to the body, not that it should, but hey you never know when it comes to programmes.
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Re: Having mesh issues with my outfit in MakeHuman

Postby rn216cc » Wed Jul 20, 2016 2:21 pm

o4saken wrote: i am not sure why you would have combined the skirt and upper tights to make the apron

I used both of them for my apron because of there shapes and to simply make it easier for me to model. For example, with the skirt I was able to simply delete the backside of the skirt and reduce the poly count. Then. I used the top part of the tights around the neck line to give me the top straps, the breast area so that it matches the breast of the human, and the stomach and waist line for the same purpose as with the breast. I had know idea that the program knows which part of the helpers was used to model a piece of clothing, since a mesh in anything else is just simply at least 3 or more inner connecting vertices to make a face and nothing else. For example, before MakeHuman was developed, most 3d modelers liked using a cube to start off as the base for making their character. However, when you think about it, is it still considered a cube after the modeler finish designing the character? Obviously no. It is then considered a character.

o4saken wrote: this in my mind would cause confusion to the programme as these are different helper groups. perhaps this is half the problem because if it is reading the apron as tights, then perhaps it is pulling it in close to the body, not that it should, but hey you never know when it comes to programmes.

In spite of what I had said above, I can see that your statement does make sense, but I still cannot figure out how in the world a program knows what a vertex is except that it is a coordinate in 3d space.
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Re: Having mesh issues with my outfit in MakeHuman

Postby brkurt » Wed Jul 20, 2016 3:47 pm

rn216cc wrote:
brkurt,
where are the original helpers, and how did you tell MC which helper each layer of clothing's belong to. I guess this is the part that I am not grasping, as I have read in the docs that clothing can be designed in any 3d application and imported into blender as an obj so long as you attach the clothing to the correct helper. However, I have not yet seen one article or video showing how you attach your clothing to its correct helper.


I'll have to answer your question with a question: "What are helpers?" :shock:

I do all my mesh modelling with vertex groups and proportional editing. :)

Funny thing is, it seems to work better once ported back to Makehuman. 8-)
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Re: Having mesh issues with my outfit in MakeHuman

Postby rn216cc » Wed Jul 20, 2016 5:06 pm

brkurt wrote:I'll have to answer your question with a question: "What are helpers?" :shock:

Well then, I guess this explains why we are banging our heads against a brick wall. :lol:
helpers are pieces of geometry that come with the MC add-on when you load your human mesh with helpers, such as the tights, and skirt.
brkurt wrote:I do all my mesh modelling with vertex groups and proportional editing. :)

Since you did not know what helpers are, I think it is safe for me to say that you are not using them to start as your base clothing mesh, and your using something else to model your clothing. Correct? So, if you are modeling everything with vertex groups, then what vertex group name are you using for each layer of clothing, for MC to know which is what. Are you using more than just the the mid, left, and right vertex groups? If so then V-Scorpian-C needs to correct her video tutorial because that is not what she explains in her tutorial.

Otherwise, please do not hesitate to correct me if I am wrong. This is why I am here.
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Re: Having mesh issues with my outfit in MakeHuman

Postby wolgade » Wed Jul 20, 2016 5:12 pm

rn216cc wrote:V-Scorpian-C has mentioned in her tutorial, that you only want to have a mid, left, and right vertex group.

This is true for simple stuff. Sometimes you need more vertex groups. http://www.makehumancommunity.org/wiki/Documentation:Controlling_the_result_with_vertex_groups might be helpful. The teeth on the bottom of this page are a good example for a complex vertex group setup.
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Re: Having mesh issues with my outfit in MakeHuman

Postby wolgade » Wed Jul 20, 2016 5:17 pm

rn216cc wrote:Since you did not know what helpers are, I think it is safe for me to say that you are not using them to start as your base clothing mesh,

Just to get this straight: You used a copy of the helpers as your clothing template and kept your human unmodified including helpers?
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Re: Having mesh issues with my outfit in MakeHuman

Postby rn216cc » Wed Jul 20, 2016 6:38 pm

wolgade wrote:
rn216cc wrote:Since you did not know what helpers are, I think it is safe for me to say that you are not using them to start as your base clothing mesh,

Just to get this straight: You used a copy of the helpers as your clothing template and kept your human unmodified including helpers?

Yes,

Actually, I beginning to think that o4saken is partially right as far as MC being confused with my outfit. Just as a test, I made a simple full gown by mixing duplicate templates of the top part of the tights and the skirt. To see if I could fix the confusion of mixing the 2 helpers, I applied new vertex groups to only the tights of the human mesh, and it finally imported correctly. Before, I was only following V-Scorpian-C video tutorial explaining that all of the vertices from the human helper mesh needs to be regrouped and match the same names that are in the clothing, which I am concluding is the wrong way. So now I am going to try it with my actual clothing I want to use in MakeHuman, and I will get back to you all with what the outcome is.
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Re: Having mesh issues with my outfit in MakeHuman

Postby rn216cc » Wed Jul 20, 2016 8:02 pm

Okay. So here is a screen shot of my outcome, which I am pretty pleased with. Sure, it could still use some tweeking, but the point is, these minor glitches, are nothing compared to my first attempt, and it is all thanks to guy's support. BTW, can you guess what this lady is going to be in my video game. I will give you a hint, She works for the highschool in my video game.
Attachments
LUNCH_LADY.jpg
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Re: Having mesh issues with my outfit in MakeHuman

Postby loki1950 » Wed Jul 20, 2016 8:18 pm

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