Targets from 1.0.2 compatible with MH 1.1.0?

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Targets from 1.0.2 compatible with MH 1.1.0?

Postby Heldin » Tue Mar 08, 2016 1:53 pm

I created several targets in MH 1.0.2
can i use them in any way in MH 1.1.0 ?

thank-you
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Re: Targets from 1.0.2 compatible with MH 1.1.0?

Postby joepal » Tue Mar 08, 2016 2:39 pm

Most likely no. The base mesh is different.

If you're on windows: It shouldn't be any problem running both versions alongside one another in different directories. If you place the targets in the custom dir, 1.1 will find them too. Then you can see what happens.
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Re: Targets from 1.0.2 compatible with MH 1.1.0?

Postby ThomasL » Wed Mar 09, 2016 9:15 am

joepal wrote:Most likely no. The base mesh is different.


??? I may misremember, but I think that the base mesh changed between alpha 7 and 1.0.0 (alpha 8). MH 1.0.2 and 1.1.0 should have the same base mesh, which is called HM08.
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Re: Targets from 1.0.2 compatible with MH 1.1.0?

Postby joepal » Wed Mar 09, 2016 10:42 am

I won't say either way atm, I'm home with the flu and not feeling very intellectual right now. I might be confusing it with, for example, the fact that most of the targets changed names.

Easiest is to simply test what happens.
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Re: Targets from 1.0.2 compatible with MH 1.1.0?

Postby joepal » Wed Mar 09, 2016 11:03 am

No, I'm obviously not completely lost. The base.obj files differ between the 1.0.2 tag and the tip. After having removed the header from both files, the difference starts on line 19159:

1.0.2

Code: Select all
...
vt 0.831207 0.448087
vt 0.831860 0.447924
vt 0.831970 0.450918
...


1.1.0

Code: Select all
...
vt 0.833218 0.448147
vt 0.834363 0.447974
vt 0.834501 0.450931
...


Ok, so that's not geometry. But still, the files are different. So situation remains: only way to know is to test.
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Re: Targets from 1.0.2 compatible with MH 1.1.0?

Postby duststorm » Thu Mar 10, 2016 9:07 am

They will work.
The topology of the basemesh has not changed.
Even the geometry of the basemesh has not changed. (the texture coordinates have been improved a little but that is no matter)

The macro targets have changed a little, however, so depending on what you created your targets relative to, there might be little differences perceivable.
But the targets will load and look mostly the same.
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Re: Targets from 1.0.2 compatible with MH 1.1.0?

Postby ThomasL » Thu Mar 10, 2016 10:37 am

joepal wrote:No, I'm obviously not completely lost. The base.obj files differ between the 1.0.2 tag and the tip. After having removed the header from both files, the difference starts on line 19159


Yes, that is the floor helper that was added at some point to keep the feet at the floor. Apart from that the base meshes should be identical.
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Re: Targets from 1.0.2 compatible with MH 1.1.0?

Postby Heldin » Mon Mar 14, 2016 11:24 am

Thank-you for the inputs

I created them for MH 1.1.0 complete new -> because some worked and some not.
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