Moderator: joepal
Aranuvir wrote:Ok, to be more precise: I was never able to pose the jaw-bone when the face-rig drivers were present. It is a different question whether to subsume the jaw-bone under the head-bones or the face-bones. IMHO it does not make sense subsuming it under the head-bones. So, from this point of view, it is a bug and the jaw-bone shouldn't be present when the face-layer is disabled.
ThomasL wrote:This cannot be fixed easily as things are designed today. The jaw bone is part of some expressions, so if expressions are enabled, the jaw is driven by rig properties and cannot be posed independently. One way to solve this would be to have two jaw bones: a parent driven by rig properties, and a child used for tweaking. It will take some work to implement that, though
Fred Astair wrote:I still don't understand why the jaw bone can move sideways and up and down, but not rotate. How can that be if "the jaw is driven by rig properties and cannot be posed independently"? Shouldn't the jaw bone be completely disabled, if that is the case?
ThomasL wrote:I added an extra layer of bones to the face. Now you both use the expression and tweak all face bones on top of that. However, you should be aware that the visible face bones have new names: jaw-1 instead of jaw, etc. The old bones are still driven by rig properties but are now on a hidden layer.
This should be working both for exported mhx and rigify.
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