a.g. wrote:I see. How are the shoulder bones supposed to move if raising the arm forward, or rotating it around its axis so the elbow stays in the same place but its bend direction changes? Also, the same question for the legs and the movement of pelvis and upperleg01 bones.
You are asking two separate questions. For the first, the clavicle must will need a constrained rotation around the z-axis, followed by the two shoulder bones. My rule-of-thumb here is: Clavicle R Z 15; ShoulderOne: R Z 30; Shoulder Two: R Z 45.
The second problem--that of forearm flexion--has a long development history in MH. Believe it or not, a biomechanical enginner from M.I.T submitted code for that back in 1998. I don't think it's still in the code base, however.
Your best bet for solving problem number two is to use a combination of bones and shape keys. The original mesh needs to be duplicated, and the duplicate needs to be subsurfaced. With that done, you can create vertex groups for the flexor muscles, and move them as necessary, fine-tuning your work with shape keys.
That second approach is the only way to solve the problem of muscular-definition-in-motion for shots such as these:
http://bodybuildersinc.yuku.com/reply/28558