Question about Transparent Objects in MHX2

Discussions about MHX2 and other plugins that are developed outside the scope of MakeHuman. Note that bug reports should go to the respective code projects and might go unseen here.

Moderator: joepal

Question about Transparent Objects in MHX2

Postby MTKnife » Wed Nov 18, 2015 5:31 am

When I import a Collada or Wavefront file into Blender, I have to add a bunch of transparency settings to the eyes, hair, eyebrows, and eyelashes in order to get them to display properly--starting with setting the objects in question transparent, and finishing with the materials and textures.

When I import an MHX2 file, the material and texture settings are already present, but I still have to enable transparencies on the objects themselves.

However, when I select "Merge Body Parts", combining these objects with the main (body) object, I don't have to change anything: the body is not transparent (and setting it transparent can cause problems, if parts of it are beneath a transparent piece of clothing), but, as far as I can tell, the eyelashes and hair are displayed and rendered correctly. Does the non-transparency make a difference? For the human model itself, I would guess not (the various materials and textures can be combined as if some were transparent, even though the object as a whole isn't), but does the merge prevent the proper effects when, for example, looking through a model's hair at another object behind it?
MTKnife
 
Posts: 311
Joined: Tue Sep 01, 2015 5:22 am

Return to MHX2 and other plugins developed outside MakeHuman

Who is online

Users browsing this forum: No registered users and 3 guests