LaNiHa wrote:Déesse wrote:The Opensim-Skeleton is the same as the Secondlife-Skeleton. And there is no difference between the male and female skeleton. You need nothing else beside this rig. To get more information, visit for example the machinimatrix website:
http://blog.machinimatrix.org/news/ or watch the videos by Gaia Clary. After the export to blender it will become more complicated, so try simple steps...

Ya basically you have to put the OS skel on another layer and work with Avastar (if you have it, which I do). So it doesn't work. The SL ones did work tho. I think the OS skel, although the *same* as SL have a different name or reference when it comes to being *in world* ... they are not the same grid so OS skel doesn't work in SL. Anyway, after much fussing I was able to get my MH av into SL but not with the OS bones. Thus the request to readd the SL bones to the Nightly. Thanks again for all replies.
from what i have seen (okay using sim on a stick but..) after you setup your character then you
1 drop in the OS rig and set the t-pose
2 export to dae (set options as shown in
https://gyazo.com/36b0dff81dab8edd1be8855df390dc95)
3 import into blender (optional make mesh edits as needed
IN OBJECT MODE SELECT ALL BEFORE PROCEDING TO NEXT STEP4 export as dae using the preset (options shown in
https://gyazo.com/5f146d395fb86c8f7a73a3c3eabe4f1a)
and you will get
https://dl.dropboxusercontent.com/u/539 ... stdoll.dae (note this is a HEAVY mesh)
not sure what avastar does but...