I agree with wolfie that making a starting with an obj file is probably easier than digging into MH.
The first few lines of the base mesh looks like this:
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v -0.3492 7.3299 1.4076
v -0.3110 7.3315 1.4107
v -0.3481 7.3465 1.4062
v -0.3095 7.3456 1.4117
v -0.3487 7.3574 1.4039
v -0.3080 7.3566 1.4103
v -0.3835 7.3242 1.4009
v -0.3849 7.3413 1.3972
v -0.3886 7.3508 1.3930
v -0.4099 7.3169 1.3895
... basically vertex definitions with coordinates. This should be trivial to pipe through a script to transform it into another equally primitive format.