MHX2 updates

Discussions about MHX2 and other plugins that are developed outside the scope of MakeHuman. Note that bug reports should go to the respective code projects and might go unseen here.

Moderator: joepal

MHX2 updates

Postby ThomasL » Mon Aug 31, 2015 4:36 am

Recently I have regained some inspiration to work on MH-related stuff

Expressions and poses can now be imported into Blender.
https://thomasmakehuman.wordpress.com/2015/08/29/expressions-and-poses/

The MHX and Rigify rigs have been adapted to the official MakeHuman rig. In particular, this means that you can pose your character with Rigify while using the official MH expressions for her face.
https://thomasmakehuman.wordpress.com/2015/08/31/control-rigs-for-the-official-makehuman-rig/

The latest development version of MHX2 is needed for this. It can be downloaded from https://bitbucket.org/ThomasMakeHuman/mhx2-makehuman-exchange/downloads.
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Re: MHX2 updates

Postby tofarley » Mon Aug 31, 2015 10:38 am

Fantastic stuff here! I've been going over your past blog posts. I love the mhx2 plugin.
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Re: MHX2 updates

Postby brkurt » Mon Aug 31, 2015 1:55 pm

Are you saying that your latest mhx2 update works with the 1.1 nightly builds?
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Re: MHX2 updates

Postby joepal » Mon Aug 31, 2015 2:20 pm

brkurt wrote:Are you saying that your latest mhx2 update works with the 1.1 nightly builds?


That has been the case all along.
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
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Re: MHX2 updates

Postby brkurt » Mon Aug 31, 2015 3:23 pm

joepal wrote:
brkurt wrote:Are you saying that your latest mhx2 update works with the 1.1 nightly builds?


That has been the case all along.


Duh! I'm having a Homer Simpson moment. (Smacks forehead) :shock:
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Re: MHX2 updates

Postby FairyTail » Mon Aug 31, 2015 9:16 pm

ThomasL wrote:Expressions and poses can now be imported into Blender.


I noticed this a couple of days ago, and added my own little hack of mh2mhx2.py to include user poses

Code: Select all
        if cfg.usePoses:
            mhAnim = mhSkel["animation"] = OrderedDict()
            path = os.path.join("data", "poses")
            addAnims(path, mhAnim)
            # quick hack for user poses:
            import mh
            path = mh.getDataPath('poses')
            addAnims(path, mhAnim)

If it wasn't for MHX2, I'd have given up ages ago!
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Re: MHX2 updates

Postby ThomasL » Tue Sep 01, 2015 3:26 pm

FairyTail wrote:If it wasn't for MHX2, I'd have given up ages ago!

Thanks for the nice words, but never forget that MHX2 would be nothing without MakeHuman and Manuel's artistic skills.
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Re: MHX2 updates

Postby Aranuvir » Tue Sep 01, 2015 8:08 pm

Kudos to you, Thomas! This is really great work. And throwing a glance on your "MakeSkinShader "-project, I can hardly wait to see more ... :D
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Re: MHX2 updates

Postby elijlyn » Wed Sep 23, 2015 12:26 am

Tried the develpment ver mhx2 Thomas it does not seem to play nice with makewalk V 1.1.0, can't find some bones, unless it's the BVH?
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Re: MHX2 updates

Postby ThomasL » Fri Sep 25, 2015 6:39 am

elijlyn wrote:Tried the develpment ver mhx2 Thomas it does not seem to play nice with makewalk V 1.1.0, can't find some bones, unless it's the BVH?


Which rig did you use?
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