grinsegold wrote:brkurt wrote:I have created several models with posed fists, if you use Blender you can download them from the forum. The big trick is that you have to position your free rotation cursor to be flat to the model (at least in Blender). I don't usually use free rotations, instead I used constrained ones. The bones have to be lined up orthographically--so that the head and tail align completely--and then you can move the fingers and thumb into a fist.![]()
The good news is the you only have to do one hand once, then mirror the pose, and save them individually. After that, just copy the hand bones, and paste them into a new pose.
Maybe you can tell me how to fix my foot bones (please look at the two posts above yours)? And maybe you can explane the usage of the helper bones in order to tell blender where the sole is when using bvh-files?
Yes, I can, and you can download several of my Wushu Kung Fu models as proof, but you probably won't like the answer.
The default rig needs to have Metatarsal bones (between the toes and ankle) to create the foot movement you need. I discovered this when trying to recreate the important 'hook foot' technique of advanced Kung Fu, made famous by Ehsan Shafiq.
The problem with the helpers at present is that a Collada export from Blender doesn't work in a program like Marvelous Designer, so I took the new rig philosophy and made some simple changes. Now, every movement that works in Blender works in Marvelous Designer.
Probably not the solution that you are looking for.
