Shading on teeth

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Shading on teeth

Postby TomRay » Mon Jun 22, 2015 12:45 am

As a portrait artist I can tell you that The TEETH need to be shaded on either side near the corners of the mouth , otherwise the characters have a strangely OFF look detracting from the realistic appearence. This is a basic principle of portrait painting and not shading is a common mistake of students.

I suggest that the teeth mot AL be bright white, but shaded near the corners of the mouth. Then the avatars will look more realistic. ALso the "Whites" of the eyes should NOT be actually White, but a VERY LIGHT shade (alomost white) of the skin color. Again this will remove the "spooky white" look of the eyes and make the avatars look more real still.
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Re: Shading on teeth

Postby Déesse » Mon Jun 22, 2015 6:08 pm

Hello TomRay, I agree. But there are things you can do yourself. You can edit the textures the way you want. Example: my character is wearing my own iris :) On the right side you get an idea how to modify the MakeHuman-texture:

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Re: Shading on teeth

Postby duststorm » Tue Jun 23, 2015 6:04 pm

Perhaps an idea to include an AO texture with the teeth.
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