joepal wrote: what poses would you want to have access to out of the box?
I try to make a tut on how to use high heels in MH, but i'm far from getting it right. My goal is to be able to use more sophisticated heels than closed boots where you can mask out the foot. I decided to make peeptoes with bare heel. If i manage to do that, i'm sure i can do any high heel.
I already made a target for tight toes ("enge Zehen" in german). But to model high heels on the makecloth avatar i also needed the feet to bend in order to have the model stand on its foot-balls. I "set as Base" the makecloth avatar as base shapekey for the maketarget avatar and "loaded as target from mesh" an exported, posed basemodel from MH as target in blender (after applying the posed feet for it), but when i use that target in MH, the feet (and not only them) are being distorted weirdly

- wtf?!
(i could get rid of those distortions with "selected verts only" for the body, but still got those rolled-up foot rims).

- high heel target on, imported to blender
This way however i was able to get at least the front part of the shoes sitting where it should be in MH. As expected, the shoes got distorted in MH when applied on the flat foot of the base character,
but when i exported a model with that shoes into blender, the heelpart was messed up - shortened to the half.

- high heel target off, imported to blender
And of course i had to re-pose the feet in blender.
Exporting a pre-posed model into blender with the shoes already applied would be the way to go.
There are two other paths i haven't yet examined: (1) adding a foot rig to the maketarget avatar and (2) sculpting the vertices manually (and i hope that i find a solution before i do THAT!).
And i still don't understand how to use/edit the foot helper bones. As far as i understand it, that's used to tell blender where the ground is, but i have to admit that i haven't got positive results yet. And if i knew more about those strange cubic helper meshes on the makecloth avatar... i have a suspicion that they have something to do with the distortion issue i'm having.
Or is it because of the weighting of the footbones? Or has it something to do with negative z values or a wrong origin point?
So a high heel target (for heels up to 10cm height) would be very conveniant, but since maketarget is exactly created for this, i'd be even more glad if i could find some help to do it on my own, using maketarget.
And still that does not solve the problem of not having a bended foot on the makecloth avatar for optimal response on the modelled shoe-mesh. How about a rig for the makecloth avatar? Would that be possible?
And sorry for this post becomming a bit off-topic.