Since nothing of the sort has been communicated, it's safe to assume we are still carrying this project in our own hands.
Unless incentives are provided, such as development aid, financial means or other types of support, no specific sector or use case will be treated with priority. Until that time we will develop MakeHuman based on our own priorities. Of course MakeHuman is open source so anyone can contribute to it or adapt it to different scenarios.
The reason why v1.1 is not released yet is because the developers (mostly me, I fear) have day jobs and social lives which sometimes tend to take up most of our available time. MakeHuman development will happen when possible, and it will be finished when it is finished. It's hard to put hard deadlines on this considering the limited resources we have.
KiloRad wrote:Are you considering including a topology which is optimized for sculpting, will it be possible to import custom topologies in the future?
This feature is already included. There is a Geometries > Topology tab.