by duststorm » Sun Mar 15, 2015 1:16 am
Since v1 releases of mh already come with a file data/3dobjs/a7_converter.proxy -- which is essentially the a7 basemesh fit onto the new one, used to transfer old proxies to the new mesh -- it should not be too hard to create one yourself.
Because of the difference in rest pose, the arms have some problems. To do this well, one would have to remodel the a7 mesh in the new pose, then fit it to the basemesh. Using the T pose in mh you can always export a T-posed mesh.
I have attached a simple proxy created out of the aforementioned file.
It's not perfect, and certainly not worth any official release, but if you can do something with it, be my guest.
UV map is that of A7, so it's incompatible with new textures.
If you feel up to it, versions with Improved fitting are always welcome.
Since we have moved on to a better basemesh, and still have enough work in other areas, don't expect too much else in terms of backward porting such as this from us. Community efforts are always welcome of course.
- Attachments
-
mh_v1_a7_proxymesh.zip
- Imperfect HM07 proxymesh for MH v1
- (440.52 KiB) Downloaded 314 times
MakeHuman™ developer