Moderator: joepal
duststorm wrote:The distortion with orthographic projection varies with how closer you zoom in to the model.
duststorm wrote:We accept code contributions for perspective camera, though.
ibigfire wrote:duststorm wrote:The distortion with orthographic projection varies with how closer you zoom in to the model.
Do you mean perspective projection? Because this seems counter to the rest of your post.
Mikel_J_Gee wrote:Sorry!
But the answer that comes to my mind is purely and only:
Use Blender for the parts of "fine-tuning", because for that what You explain (my personell opinion) MH was'nt ever constructed. And I dare to doubt, that this will ever happen in MH. And that's totally ok. Cause the intention is to get a base of an human and not a complete and sophisticated unique character.
duststorm wrote:As I said, when I created the new camera system I largely neglected perspective functionality, it's still in there, but it's mainly broken and needs attention.
The patch you mention simply enables the perspective mode of the camera, but does not actually do anything to fix the outstanding issues that are required to enable the perspective camera again.
It's a quick hack with possibly some stability issues.
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