Walking Animation

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Walking Animation

Postby GameWizard » Fri Sep 05, 2014 7:20 pm

There is a tutorial showing a character running animation. Is this animation available to add to an exported .dae file?
I presume shuch an animation can be run slow for walking or faster for running???
If the animation is not available, how do I get or create one?
GameWizard
 
Posts: 5
Joined: Fri Sep 05, 2014 4:47 pm

Re: Walking Animation

Postby brkurt » Fri Sep 05, 2014 8:52 pm

GameWizard wrote:There is a tutorial showing a character running animation. Is this animation available to add to an exported .dae file?
I presume shuch an animation can be run slow for walking or faster for running???
If the animation is not available, how do I get or create one?


Are you looking for a motion capture file, or how to pose your character for a unique walk?

If it is the second, you can use any of my walk cycle models, but this requires that you know something (not too much) about Blender.

Try this one: http://www.geekopolis.ca/blender/walk_cycle_models/ginaCaranoMD4.blend
brkurt
 
Posts: 1100
Joined: Sun Feb 17, 2008 8:49 pm

Re: Walking Animation

Postby Manuel » Fri Sep 05, 2014 8:59 pm

GameWizard wrote:There is a tutorial showing a character running animation. Is this animation available to add to an exported .dae file?
I presume shuch an animation can be run slow for walking or faster for running???
If the animation is not available, how do I get or create one?


Here you go: http://www.makehuman.org/doc/node/mhble ... kflow.html
(scroll down the page)
Manuel
 

Re: Walking Animation

Postby GameWizard » Sat Sep 20, 2014 12:59 pm

Thanks, I will check out the 2 mentioned files.

It there any thought to adding a OpenGEX format exporter?
GameWizard
 
Posts: 5
Joined: Fri Sep 05, 2014 4:47 pm

Re: Walking Animation

Postby Manuel » Sat Sep 20, 2014 3:46 pm

Thankyou, it sounds interesting. I added an issue for it: http://bugtracker.makehuman.org/issues/531
Manuel
 


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