Hi,
I've been trying to write a batch script to load characters I prepared from a directory and render them in certain environments.
I noticed that using the mhx importer in blender deletes *some* of the meshes that already exist in the scene. I can't find a pattern or a rule on how and why this takes place.
Here's an open source blend file
http://www.blendswap.com/blends/view/71749
It happened in all rigged (basic rig), textured characters that I created, so any one of yours will probably reproduce the same results.
Can someone try to reproduce the error using these files?
Basically the import function deletes the side walls completely and I have no idea why.
Thanks