Custom low poly mesh

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Re: Custom low poly mesh

Postby jwoelper » Fri Jun 27, 2014 1:38 pm

duststorm wrote:Note that proxy files created with new versions of MakeClothes are NOT compatible with MakeHuman alpha 7

MakeHuman is designed and optimized for working with quads meshes, so it will not be possible to import triangle meshes in MakeHuman without considerable programming effort (and a loss of performance).
But you could create a quads proxymesh that you can modify into a triangle topology in a post process, for example using a blender script. Meshes exported from MakeHuman always respect a fixed vertex order so you can create 1-to-1 maps between your modified topology and the quads mesh coming from makehuman. You could drop the face data entirely and only use the vertex positions, and wrap a competely different triangle topology around it.

Thank you very much. I am already going that road and will modify the geometry in Houdini afterwards. Since the topology remains the same, i am able to do any operation procedurally afterwards.

Best regards

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