why the assets disappears?

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Re: why the assets disappears?

Postby brkurt » Sat Jun 07, 2014 2:20 pm

duststorm wrote:Alpha 6 is more than 4 years old and no longer supported.


That makes sense. But...my school gave me two dozen P4 Pentiums and two IBM E-Servers, so I set up my renderfarm with software that matched that era of technology.

And here is another version of the same model:

https://www.youtube.com/watch?v=V3JWdO1TgeA
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Re: why the assets disappears?

Postby gmr » Tue Jun 10, 2014 8:16 pm

Yes Brkut is completely correct I was talking about the suit in Alpha 6. It was some time ago I know, I just thought that it might be useful to mention the old feature that probably wasn't too laborious to make yet I found it very user friendly. Mostly due to the simplicity of the workflow needed to make a new piece of cloth once the character is imported in Blender. I believe however that MH team is probably working on a whole new set of tools dedicated for cloths therefore bringing the obsolete feature back to use might not be of great use in long perspective.
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Re: why the assets disappears?

Postby duststorm » Wed Jun 11, 2014 1:32 am

The helpers are probably just as usable for this purpose.
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Re: why the assets disappears?

Postby SaltyCowdawg » Wed Jun 11, 2014 3:24 pm

will the "low quality assets" still work with the bleeding edge version of 1.0.1?

Kinda disconcerting seeing things like tounge, teeth, eyebrows and eyelashes up and disappear.

If I can put the low quality stuff in ~/blender/v1/data... that would be cool to me. Can always rip it out of there when the high quality stuff comes out.
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Re: why the assets disappears?

Postby brkurt » Thu Jun 12, 2014 12:15 pm

duststorm wrote:The helpers are probably just as usable for this purpose.


Very likely they are. An important juncture in the development of Makehuman is occuring right now. It is going from a 'really cool, bleeding edge app' to a 'gotta have it in the workflow app'. A quick overview of only the last month will indicate how many other developers / scientists / architects are counting on MH to work they way they need it to. The development team is being called upon to also be the service/support team, and that bleeds away valuable time.

Another aspect is the difference between developers and artists. Since I am a Linux user, I've got at least five different versions of Makehuman running: .9 (courtesy of OpenArtist for fantasy characters); 5.1 (invaluable for 'classic' and 'heroic' models) ; 6.0 (for visemes and expressions); 7.0 for (for geometries), 1.0.1 for standard -out-of-the-box characters; 1.1 unstable (for the outstanding lean muscular topologies).

I'm an artist first, a technician second. I still use pencil and paper, plus watercolors to create designs. I've got boxes of acrylics, but I use them when watercolors won't work. Same with versions of MH. ;)

Since I see that you've got a custom Stratocaster in your logo, I'll use another analogy. For stage work, I prefer a new Fender stratocaster with noiseless pickups. I have however, played a 1953 Telecaster, and for some reason the thick, compressed sound from the back pickup has never been surpassed, even with the efforts of hundreds of guitar makers and electronics technicians working on that for over 30 years. 8-)

Sometimes it gets done right the first time. :)
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Re: why the assets disappears?

Postby SaltyCowdawg » Thu Jun 12, 2014 1:23 pm

brkurt wrote: For stage work, I prefer a new Fender stratocaster with noiseless pickups.

stretching the analogy a lot: sort of the difference between the chili I make at home normally and the stuff I make for competition. For at home consumption I really don't care if my meat is a perfect 1/8" dice or not. I just want it in the pot.


(hmm... I haven't made chili in a while....)
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Re: why the assets disappears?

Postby duststorm » Sat Jun 14, 2014 10:54 am

SaltyCowdawg wrote:Kinda disconcerting seeing things like tounge, teeth, eyebrows and eyelashes up and disappear.

You can rest assured that they will not disappear. They are all still there.
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