prasht63 wrote:Hope next year you can mentor this project.
That would be great

prasht63 wrote:I don't know too much in blender but I suppose I can use it to create morph targets /shape keys.
This gives you an idea how you create shapekeys/blendshapes/morp targets (different names, same thing) in blender:
http://cgcookie.com/blender/2012/03/28/ ... ender-2-6/You can use MakeHuman to create your base mesh, then model the different measures you want on it as shapekeys. This way your mesh will be available to you under the CC0 license.
Blender also allows importing different meshes as a shapekey for the other, so you could import different makehuman meshes and extract shapekeys from them, but that is reverse engineering the makehuman morphs, so in that case your data should adhere the AGPL3 license of MakeHuman.
prasht63 wrote:should I use the muscle rig to morph the human body?
No, probably not. Skeletal rigging and blendshapes are two entirely different techniques for modifying and animating a mesh. I don't see much use in the rig for your project.
prasht63 wrote:How would you proceed, suppose if my final requirement is a model in blender with possible option to morph calf-muscles?(on the basis of measurement in cm or inches)
If the absolute requirement is that this all works in blender: You could export one MH mesh to blender to use as your basis, then model all measurement morphs as shapekeys, and convert morph values to real life measures using the length measurement tools of blender. You could create your own python scripts in blender to help you in this.
Another option: You could also test the measurement plugin in makehuman (Modeling > Measurement tab), and evaluate whether it is useful for your project. If it is acceptable to use makehuman, for example from commandline, to integrate into your project, that's an option too. You could help extending the
commandline interface and
measurement plugin of MakeHuman to offer the options you need. We hope to improve the measurement plugin in MakeHuman to be more useful, including for clothing designers, but due to lack of time this has not been developed further. Perhaps you can help with that, it could benefit both projects.