Hi,
hope i get solution to my problem
i animate my model using bvh files manually .
So i create model using makehuman , i select armature model , and i export it as i use ogre , i export it to ogre3d formt
when i read the .skeleton
i get it have
hips,thigh.L
hips,thigh.R
as bones , i said ok
but when i export it as .bvh file i get this joints (or bones)
hips,__thigh.L,thigh.L
hips,__thigh.R,thigh.R
why in my skeleton file i don't have "__thigh.L" and"__thigh.R"
i need them because in my programe i use nbones names to animate the model
for exemple
if skel->getBone(i)== bvh_name(j) // animate bone (i) using the orientation of the joint in the bvh file
so i will never use __thigh.L of the bvh file ,