Rotation limits

Discussions about MHX2 and other plugins that are developed outside the scope of MakeHuman. Note that bug reports should go to the respective code projects and might go unseen here.

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Rotation limits

Postby Artist » Fri Mar 21, 2014 3:29 am

I did a Make Human export to an mhx file with the "Rotation limits" and "Export for Rigify" boxes checked. When imported into blender I found I was able to make the knees and elbows bend the wrong way. By this I mean in such a way that would break the joint on a real person. Given that "Rotation limits" were in effect when I exported, should I be able to do that?

In Blender I did not see any bone constraints in Properties.
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Re: Rotation limits

Postby ThomasL » Fri Mar 21, 2014 3:44 am

Rotation limits only apply to the default mhx rig. Rigify does what it does; I don't think it is possible for us to change that. Sorry that this was unclear.
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Re: Rotation limits

Postby duststorm » Sat Mar 22, 2014 2:21 am

ThomasL wrote:Rotation limits only apply to the default mhx rig.

That's a GUI bug. I think the option should at least be greyed out if it is not available for the current setup.
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Re: Rotation limits

Postby Artist » Tue Jun 17, 2014 3:25 am

As of MakeHuman 1.0.1 I do not see the rotation limits in the default mhx rig that I saw in MakeHuman 1.0.0. It appears these are absent in MakeHuman 1.0.1. Is this a bug?
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