How to use the Rigify most effectivly.

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How to use the Rigify most effectivly.

Postby softwarespecial » Wed Feb 19, 2014 5:20 pm

Update: I am using the rig I guess fk is just the rotate for the foot. I am using it and its pretty good. I still may not be using it to its fullest potential. Just wondering if there are any tutorials out there that show how to make the most of the rigify? I googled it but can't find anything. The feet have two bones that go around the feet. You have foot Ik and Foot FK not sure how to make the most of that. I am sure there is a reason for both but I personally do not see what the purpose is. I don't want to change a rig that will do what I already need but I just don't know how to make the most of it. So If there are no tutorials already it would be nice to have one. If there are then please share a link. Thanks.
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Re: How to use the Rigify most effectivly.

Postby ThomasL » Thu Feb 20, 2014 12:21 am

The official rigify documentation page is at http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Rigging/Rigify , but it appears rather empty. The best place to start is probably this blenderartists thread: http://blenderartists.org/forum/showthread.php?200371-Rigify-Auto-rigging-system-new-and-improved
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Re: How to use the Rigify most effectivly.

Postby softwarespecial » Thu Feb 20, 2014 12:30 am

ThomasL Thanks that will be helpful. Thanks.
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Re: How to use the Rigify most effectivly.

Postby duststorm » Fri Feb 21, 2014 1:30 am

Good links, thanks. That's probably useful to me too because I have never really grasped rigify. The lack or limited avaibalility of documentation for it is a bit of a problem.
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Re: How to use the Rigify most effectivly.

Postby softwarespecial » Fri Feb 21, 2014 1:36 am

Duststorm so far I really like it though it doesn't have the mouth rig that the basic or muscle one has without rigify. When you come out with the A9 version I hope the rigify also has the full face rig as well as the basic and muscle without it. Trying to add the face rig to this is very tedious. For now I am using it as more my back ground characters or ones that don't need to show emotion or speak. I can't wait for the next release. Thanks.
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Re: How to use the Rigify most effectivly.

Postby ThomasL » Fri Feb 21, 2014 2:54 am

Actually, a basic face rig is there, on the hidden bone layer 2. Alas, that layer is also clogged with a lot of muscle bones that you don't want to see. To understand why this happened, let me explain how rigify import works.

1. Import a rig which has the bones of a rigify metarig + extra bones (muscles and face rig).
2. Create a metarig and move joints as in the exported rig.
3. Invoke rigify.
4. Add the extra bones to layer 2, and add their constraints as well.

Clearly the extra bones should have been divided into visible bones (face rig) and hidden ones (muscles), and the face bones should be on the head layer (bone layer 1). I will check how difficult that is, but I'm not sure that I want to touch anything before the release. Anyway, you can change the bone layers yourself in edit mode.

The visible extra bones should have custom shapes as well, as in the mhx rig. Shouldn't be too hard to add.

EDIT: It turned out to be easy to fix the bone layer thing in the mhx importer. However, I still hesitate to make changes to the stable branch.
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Re: How to use the Rigify most effectivly.

Postby duststorm » Fri Feb 21, 2014 3:15 am

ThomasL wrote:I'm not sure that I want to touch anything before the release.

You can push to the default branch. The release has already been merged in stable branch, from now on I will only selectively pick fixes to stable, not everything. So A9 development can continue on the default branch as usual.
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Re: How to use the Rigify most effectivly.

Postby softwarespecial » Fri Feb 21, 2014 3:32 am

ThonasL Thanks and I was laughing when reading the last part because I so know what that is like. That is why I always make or have a test space or test site for Web. Or Keep a backup copy of the working code. That is a big part of the reason I went to QA so much less stressful. I don't push any code to anything I just let the Developers know oh and that new fix broke it. Or its working fine. Usually though somethings always needs fixing or improving. Any way Thanks.
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Re: How to use the Rigify most effectivly.

Postby softwarespecial » Fri Feb 21, 2014 9:15 pm

So when the Next Build A9 comes out rigify should keep the full face rig. Sweet. I am all for doing something yourself to learn. Yet once you know how if you can save time by using something already done for you do it. So makehuman and the Rigify will be most helpful with full face rig and I love how your do the hips and body controls. Sweet. :D
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