Need help w/MHX Rig In Blender & Export DAE for Second Life

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Need help w/MHX Rig In Blender & Export DAE for Second Life

Postby pixels » Fri Jan 24, 2014 2:20 am

Hi Folks:

I created a figure in MH (1.0 Alpha 7) and exported the MHX, then imported the MHX into Blender 2.65. The figure appeared in Blender with the rigging, I went into POSE mode in Blender and posed the figure. I then exported the figure as a dae to import into Second Life. But SL couldn't read the dae file -- something was borked.

That's main issue.

Trying to fig out what I did wrong and why I only have three modes: pose, edit and object (pics below) when I'm in Blender.

What I'd like to be able to do is once I've imported the MHX into Blender and posed the figure, how do I shut off the pose/rigging so I can get into edit mode and reduce the mesh to it's lower poly... I can't seem to get out of the rigging and when I do go into edit mode, the figure isn't posed or subdivided -- it reverts to the spread arms pose with black rigging control points. Once I can achieve getting the posed figured int reg editing mode to reduced the poly, I will have to convert to dae then try to import into Second Life.

NOTE: This work is not for wearing a rigged mesh avatar in SL but for a sculptural piece to be rezzed inworld.

How can i do this?

1) correctly export MHX from MH (I think I'm doing this okay but need to be sure I have the settings correct)
2) import into Blender with correct Blender settings
3) pose the rigged mesh figure in Blender
4) get rid of the rigging so I only have an editable figure so I can reduce the poly
5) export as a dae with correct setting to import into Second Life.

http://farm8.staticflickr.com/7459/1211 ... feda_o.jpg
POSE MODE

http://farm6.staticflickr.com/5533/1211 ... a110_o.jpg
EDIT MODE

http://farm4.staticflickr.com/3778/1211 ... 7490_o.jpg
OBJECT MODE

Thanks for your help.
pixels
 
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Re: Need help w/MHX Rig In Blender & Export DAE for Second L

Postby duststorm » Fri Jan 24, 2014 3:07 am

pixels wrote:once I've imported the MHX into Blender and posed the figure, how do I shut off the pose/rigging so I can get into edit mode and reduce the mesh to it's lower poly..

In pose mode, apply pose as rest pose.
Or alternatively, if you want to dump the skeleton entirely and only need a static mesh, apply the skeleton modifier in Blender's Modifier panel.
(a quick google for this will suffice to get the details)

pixels wrote:I can't seem to get out of the rigging and when I do go into edit mode, the figure isn't posed or subdivided

That is intentional. Check the modifiers panel in Blender, you'll find toggles to change the visualisation in edit mode. Use it at your discretion though, you are still editing the original source mesh. The modifier stack is applied on top of it.
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