by MealeaYing » Tue Feb 04, 2014 9:20 pm
I haven't managed this in a.8 (into anything) but its easy in a.7.
Im very new to Unity and so succeeding was a thrill, here's what I did:
1) Make all of your adjustments, add things like hair and all that in MakeHuman.
2) Export your model as .mhx out of MakeHuman.
3) Import (as mhx obviously) into Blender.
4) Export as .fbx out of Blender.
5) In Unity go into the Asset Menu (at the top of the window) and click Import New Asset.
6) Select your model.
7) Again in the Asset Menu click Import New Asset, find and select your texture(s).
8) In the Project section of unity, at the bottom, click on the All Models folder (magnifying glass?!?!) on the left, you should see your MakeHuman model, drag this into the "world" or "Scene" section.
9) Also in the Project section, this time below Assets under Materials, you should see your textures displayed as small flat icons, (I didn't use the spheres, they are visually confusing) drag these onto the relevant parts of your model, ie: skin onto body, hair on to hair and so on. Its almost instant.
Bare in mind that what I said about being new to Unity is serious, I am VERY new, I don't know if this is the correct way to do this, I only know that it worked for me.
If you figure out how to make them (MakeHuman people) do stuff like with BVH files, please let me know, Im totally lost on that, I would love to be able to use the arrow keys, numpad or wasd keys to do stuff like run jump and so on....
For that mater if you find good BVH files for this sort of thing I would like to have a look at them as well, I have scoured the internet and have come up with very little, there used to be lots but they have all gone missing somehow.
Unity looks very very promising but its very hard to understand so far, but getting past the first part, getting objects in and heaving them look right feels terrific!
Onward and upward!
Cheers!
Mealea
I did it, blame me, its my fault!