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SaltyCowdawg wrote:what did you use as a displacement map?
Rhynedahll wrote:Some tweaks, reduced displacement.
Rhynedahll wrote:SaltyCowdawg wrote:what did you use as a displacement map?
I hacked the A8 texture with Bright/Contrast, RGB to BW, and Multiply nodes.
Adjusting the brightness, contrast, and the Multiply value increases or decreased the displacement. I'm still working on the combination and I'm sure that it will prove less satisfactory than a real map, but it was quick.
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